Ambie and Crystal discuss a couple games they've played recently, including 1849: The Game of Sicilian Railways and Pandemic Legacy: Season 2. We then talk about games that everyone else seems to like except us. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "like."
Ambie and Crystal discuss a couple games they've played recently, including 1889: History of Shikoku Railways and Sunset Over Water. We then talk about what can make a game objectively bad. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "bad."
We hosted our second annual Blitz Con this year over President’s Day weekend again. Last year we had 50 people, but this year we grew to a little over 100 people! We had a much bigger space and there was always plenty of room to play games.
I took this picture after setting up (this was half the room). Lots of table space!
Ambie and Crystal discuss a couple games they've played recently, including 18CLE and Keyper. We then talk all about cooperative games. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "cooperation."
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Flip Ships, Magic: The Gathering, and Near and Far. We then have our first Top 5 list - Top 5 Surprises in Gaming! In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "card."
Ambie, Cassadi, and Crystal discuss some games they've played recently, including 18OE, World's Fair 1893, and the Ferengi and Cardassian expansions for Star Trek Ascendancy. We then talk about board game expansions. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "expand."
For the first time in forever, Toby and I went to Gen Con! This year was the 50th anniversary, and all the badges were sold out, so there were a lot of people there. We definitely did not go in expecting to play many games, but we still managed to play a few games throughout the convention! We also don't usually buy many new games, so we were mostly there just to experience everything as a once-in-a-lifetime event.
The convention was overwhelming. Before this, the biggest board game convention I went to was 3,000 people, so it was a huge jump to go to the 60,000 people at Gen Con! Also, most of the conventions I'd been to were more focused on open gaming and didn't have many vendors, but half the convention center was dedicated to exhibitors. We walked through the Exhibitor Hall multiple times each day, and every time we'd see booths we hadn't seen before. I'm pretty sure we still didn't see everything there.