Ambie, Cassadi, and Crystal discuss some games they've played recently, including Flip Ships, Magic: The Gathering, and Near and Far. We then have our first Top 5 list - Top 5 Surprises in Gaming! In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "card."
Strategically Thematic is a segment featured on The Dice Tower's bi-weekly Throat Punch Lunch videos about games where the theme and mechanics go together really well.
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Spirit Island, First Orchard, and The 7th Continent. We then talk about ethics and bias in board game media. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "adventure."
Strategically Thematic is a segment featured on The Dice Tower's bi-weekly Throat Punch Lunch videos about games where the theme and mechanics go together really well.
Ambie, Cassadi, and Crystal discuss some games they've played recently, including The Pyramid's Deadline, Kobayakawa, Russian Railroads, and BONK. We then talk about art and graphic design in board games. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "art."
Ambie, Cassadi, and Crystal discuss some games they've played recently, including 18OE, World's Fair 1893, and the Ferengi and Cardassian expansions for Star Trek Ascendancy. We then talk about board game expansions. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "expand."
Ambie, Cassadi, and Crystal discuss some games they've played recently, including EXIT: The Game, Ethnos, and Dice Forge. We then talk about dice in games and what we like or dislike about them. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "roll."
Strategically Thematic is a segment featured on The Dice Tower's bi-weekly Throat Punch Lunch videos about games where the theme and mechanics go together really well.
For the first time in forever, Toby and I went to Gen Con! This year was the 50th anniversary, and all the badges were sold out, so there were a lot of people there. We definitely did not go in expecting to play many games, but we still managed to play a few games throughout the convention! We also don't usually buy many new games, so we were mostly there just to experience everything as a once-in-a-lifetime event.
The convention was overwhelming. Before this, the biggest board game convention I went to was 3,000 people, so it was a huge jump to go to the 60,000 people at Gen Con! Also, most of the conventions I'd been to were more focused on open gaming and didn't have many vendors, but half the convention center was dedicated to exhibitors. We walked through the Exhibitor Hall multiple times each day, and every time we'd see booths we hadn't seen before. I'm pretty sure we still didn't see everything there.