Ambie and Crystal discuss a couple games they've played recently, including The Curious Elevator of Mr. Hincks and the Blinks game system. We then talk about spooooky games and some ways that games can create tension, dread, or surprise.
Ambie and Crystal discuss a couple games they've played recently, including Sidereal Confluence, Unfinished Case of Holmes, and Noch Mal!. We then talk about games with unique sensory mechanisms. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "sense."