When I hear a game has deduction, I instantly perk up and put it on my want to play list. So I was excited to try out Pie Town, a new worker placement deduction game from Renegade Games. In Pie Town, 2-4 players are trying to make the best pie shop in town by making different types of pies, including secret recipes. Everyone has their own secret recipe that gets bonus points, and if you can figure out your opponents’ secret recipes, you’ll get even more points!
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Kitchen Rush, Catacombs, and Hanamikoji. We then talk about some of our favorite board game related gifts. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "gift."
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Legends of Andor, Ascension, and Queendomino. We then talk about what we're thankful for in board gaming, including some listener responses! In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "benefit."
Toby and I went to BGG.CON again this year! BGG.CON is one of our favorite conventions, since we really like trying out new games, and BGG.CON has a huge library of a bunch of games - both new releases and older awesome games!
We got there on Tuesday afternoon and left on Sunday afternoon, and we played so many games! At the convention, we had 82 plays/demos of 70 unique games, 57 of which were new to us! This is definitely a record for us (one I don't want to beat). Thursday was especially exhausting - we played 24 different games that day (20 new to us). A lot of them were light games or dexterity games, so it wasn't too difficult to learn everything.
Since we arrived before the convention started, we went out to eat some BBQ and then played some games we had brought. Two of the most played games of the convention for us were Strike and For-Ex, both of which we brought. It was fun being able to show people both games - Strike for its excitement and action, and For-Ex for its brain-burning weirdness.
Ambie and Crystal discuss a couple games they've played recently, including For-Ex and Ex Libris. We then talk about how board games can help build and support communities. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "community."
This year Toby and I went to Haiti Con for the first time. Haiti Con is a small 1.5 day charity convention in San Francisco that supports Ti Kay, a free TB/HIV clinic in Haiti. The convention is Friday night and Saturday during the day, but we only got day tickets for Saturday. Being the typical non-picture taker I am, I forgot to take any pictures so this blog will just be text.
The first thing we did when we arrived was explore the area. The convention was held in a 4-story church. The second floor had a small gaming library with some tables for open gaming and some snacks for sale. The third floor was dedicated to special guest designers with their prototypes. The fourth floor was for social games like Werewolf - there were multiple rooms of Werewolf games by the end of the night.
The majority of our time at the convention was spent on the third floor with the designers. We ended up spending time at three different designers' tables, and it was really neat being able to try out their new designs and give them feedback. The first designer we visited was Jeremy Commandeur, and we actually started off playing one of his published games, Pirate 21 (Amazon). It was kind of like Blackjack mixed with Love Letter - you're trying to get closest to 21, but your cards also have special abilities that you can use on your turn (instead of just drawing a card). We then tried a couple of his prototypes - one was a social deduction game based on The Prisoner TV show, where people are voting on event cards to try to fulfill their different win conditions. But my favorite prototype of the day was his other prototype - a real-time cooperative/team bobsledding game. You have four people sitting in a row and picking up cards to get ready, and then you have to work together to play the cards to get around obstacles, and everything is timed for the fastest time! Jeremy said that the final game will have double the cards, so you can have two teams of 4 that will be racing. I love real-time games (specifically real-time cooperative), and this one was a lot of fun.
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Flip Ships, Magic: The Gathering, and Near and Far. We then have our first Top 5 list - Top 5 Surprises in Gaming! In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "card."