Ambie and Crystal discuss a couple games they've played recently, including Anachrony and ...and then we held hands. We then talk about how people are influenced by board game media. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "epic."
Ambie and Crystal discuss a couple games they've played recently, including The Mind, Dinosaur Island, Arkham Horror: The Card Game, Island Hopper, and High Society. We then talk all about games that are from other cultures. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "foreign."
Last weekend I went to my second MeepleCon, a board game convention in Las Vegas! The convention was three days, but we ended up getting a flight early Sunday morning to go home (other flights were a lot more expensive), so we were only there on Friday and Saturday. But we still had tons of fun playing games!
I played 22 plays of 15 different games at the convention (plus some Craps), 8 of which were new to me. The most played and my favorite new game was The Mind, a new cooperative card game where you have to play the cards in order without talking! Jess had a copy that she borrowed from Scott Alden and was bringing it around to everyone at the convention to try out. It was really hard and a lot of fun, and I really want to get it. Unfortunately, it's currently only available in Germany, but I heard that it will be coming over soon.
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Dungeon Petz, The Downfall of Pompeii, and Majesty: For the Realm. We then talk about 2017 in board gaming, have our 2017 Blitzies, and tell you our top 10 games of 2017 in this double length episode!
For the first time in forever, Toby and I went to Gen Con! This year was the 50th anniversary, and all the badges were sold out, so there were a lot of people there. We definitely did not go in expecting to play many games, but we still managed to play a few games throughout the convention! We also don't usually buy many new games, so we were mostly there just to experience everything as a once-in-a-lifetime event.
The convention was overwhelming. Before this, the biggest board game convention I went to was 3,000 people, so it was a huge jump to go to the 60,000 people at Gen Con! Also, most of the conventions I'd been to were more focused on open gaming and didn't have many vendors, but half the convention center was dedicated to exhibitors. We walked through the Exhibitor Hall multiple times each day, and every time we'd see booths we hadn't seen before. I'm pretty sure we still didn't see everything there.
Ambie, Cassadi, and Crystal discuss some games they've played recently, including 1859, Rocky Road a la Mode, and T.I.M.E Stories: Lumen Fidei. We then talk about Gen Con and GenCant, including what we're excited about and some predictions we have. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "hype."