We hosted our second annual Blitz Con this year over President’s Day weekend again. Last year we had 50 people, but this year we grew to a little over 100 people! We had a much bigger space and there was always plenty of room to play games.
I took this picture after setting up (this was half the room). Lots of table space!
Toby and I went to BGG.CON again this year! BGG.CON is one of our favorite conventions, since we really like trying out new games, and BGG.CON has a huge library of a bunch of games - both new releases and older awesome games!
We got there on Tuesday afternoon and left on Sunday afternoon, and we played so many games! At the convention, we had 82 plays/demos of 70 unique games, 57 of which were new to us! This is definitely a record for us (one I don't want to beat). Thursday was especially exhausting - we played 24 different games that day (20 new to us). A lot of them were light games or dexterity games, so it wasn't too difficult to learn everything.
Since we arrived before the convention started, we went out to eat some BBQ and then played some games we had brought. Two of the most played games of the convention for us were Strike and For-Ex, both of which we brought. It was fun being able to show people both games - Strike for its excitement and action, and For-Ex for its brain-burning weirdness.
This year Toby and I went to Haiti Con for the first time. Haiti Con is a small 1.5 day charity convention in San Francisco that supports Ti Kay, a free TB/HIV clinic in Haiti. The convention is Friday night and Saturday during the day, but we only got day tickets for Saturday. Being the typical non-picture taker I am, I forgot to take any pictures so this blog will just be text.
The first thing we did when we arrived was explore the area. The convention was held in a 4-story church. The second floor had a small gaming library with some tables for open gaming and some snacks for sale. The third floor was dedicated to special guest designers with their prototypes. The fourth floor was for social games like Werewolf - there were multiple rooms of Werewolf games by the end of the night.
The majority of our time at the convention was spent on the third floor with the designers. We ended up spending time at three different designers' tables, and it was really neat being able to try out their new designs and give them feedback. The first designer we visited was Jeremy Commandeur, and we actually started off playing one of his published games, Pirate 21 (Amazon). It was kind of like Blackjack mixed with Love Letter - you're trying to get closest to 21, but your cards also have special abilities that you can use on your turn (instead of just drawing a card). We then tried a couple of his prototypes - one was a social deduction game based on The Prisoner TV show, where people are voting on event cards to try to fulfill their different win conditions. But my favorite prototype of the day was his other prototype - a real-time cooperative/team bobsledding game. You have four people sitting in a row and picking up cards to get ready, and then you have to work together to play the cards to get around obstacles, and everything is timed for the fastest time! Jeremy said that the final game will have double the cards, so you can have two teams of 4 that will be racing. I love real-time games (specifically real-time cooperative), and this one was a lot of fun.
For the first time in forever, Toby and I went to Gen Con! This year was the 50th anniversary, and all the badges were sold out, so there were a lot of people there. We definitely did not go in expecting to play many games, but we still managed to play a few games throughout the convention! We also don't usually buy many new games, so we were mostly there just to experience everything as a once-in-a-lifetime event.
The convention was overwhelming. Before this, the biggest board game convention I went to was 3,000 people, so it was a huge jump to go to the 60,000 people at Gen Con! Also, most of the conventions I'd been to were more focused on open gaming and didn't have many vendors, but half the convention center was dedicated to exhibitors. We walked through the Exhibitor Hall multiple times each day, and every time we'd see booths we hadn't seen before. I'm pretty sure we still didn't see everything there.
Ambie, Cassadi, and Crystal discuss some games they've played recently, including 1859, Rocky Road a la Mode, and T.I.M.E Stories: Lumen Fidei. We then talk about Gen Con and GenCant, including what we're excited about and some predictions we have. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "hype."
I just got back from my 4th Dice Tower Con ever! It was my first time as a Dice Tower contributor, but I was still able to play a bunch of games, as well as meet a lot of people and go to different events. I had a lot of fun!
Over the course of the 5 days (really 4 and a half, since we left after lunch on Sunday), I had 65 plays of 46 different games, 32 of which were new to me! Granted, a couple of those were demos or incomplete games, but I still got to get the feel of them. I also participated in my first megagame ever, Future Tense!
We were in line early for registration, a little before 9 am on Wednesday (Registration opened at 10). There were already quite a few people in line, but there were so many more that showed up afterwards. The hotel had free breakfast and coffee for us, which was pretty awesome. Also, the Dice Tower crew were giving out promos, and there was a table full of promos. I got a couple BattleCON promos, which is pretty exciting. Usually I don't own the games they have promos for, so I'm happy that these ones will get some use!
Ambie, Cassadi, and Crystal discuss some games they've played recently, including Fourth Age, 1817, Kitten Klash, and Barenpark. We then talk about playing games while traveling or on vacation. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "score."